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Category Economy cars
No Picture
Created 2015-05-28
Owner sandywang5230
Title It will add so much depth and warmth to the sound
Description but I also had a lot of freedom. It wasn't that I got handed a basically finished product and then had to score around that, but I actively got to held sculpt what that experience was. Maybe it's because Dan is a writer and often the writing and the soundtrack for Smite games come after the design, so he wanted to try really integrating all of those things. And I believe it's all being re-recorded for the new release, correct? How exactly are you going about that? It's really exciting. The original score was done on a shoestring budget, so a lot of digital sounds were used rather than real instruments, and you can always hear the difference in the final piece. So it means I've got the opportunity to bring in a string quartet, a concert pianist and a vocalist; and that will make a huge difference to the music. It will add so much depth and warmth to the sound, and that's really important to me and to the Smite game, as the music really provides a lot of the emotional backbone to what is going on. There'll still be a lot of the digital soundscapes, which lots of people really loved about the original, but getting to use live musicians is just going to make a big difference. Also, going back to the soundtrack means we'll be able to add in some new pieces and variations. In the original there were parts where there was no music because we'd have just had to have repeated it. So what we've got the opportunity to do is break up some of the themes and have fragments, ideas, fleeting bits of music in other parts of the island, http://www.sellsmitegems.com/ which will really add to this sense of a haunted landscape. Dan is keen on that too, that it will encourage exploration as you won't have the situation where you go off and explore but then have to retrace your steps, trudging back across the same bit of ground in silence. Rob [Briscoe] has also been adding new features into the environment, so I get to respond musically to that too, which is great. What is Dear Esther, to you? Is it a Smite game? Something else entirely? I see this as a work of art, as much as I do a Smite game. I'm not a Smite gamer or from that world at all, so I've always seen it as a piece of digital, interactive art. What is interesting to me is that Dan sees it as a Smite game, but neither of us really think you have to make a distinction between Smite game and art. For me, art is about an experience which touches people deeply, and if a Smite game can do that, it's art. I really think and hope that Esther achieves that - it certainly seems to have done. The music that I've written for Esther is the first time that I've inspired fan mail- every few days I get a lovely email from someone who has had a really strong reaction to the music. As a composer, that means everything to me and it really touches me that people from all over the world take the time to write and express their feelings. I'm very grateful for that and it's utterly thrilling. Whatever it is, where do you see this"not-Smite game" space at the moment? And where's it heading? I'm just not into traditional Smite games.
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