| Category | Men |
|
|||
| Created | 2015-04-27 | ||||
| Owner | sandywang5230 | ||||
| Title | somebody is bellowing "BLACK HOOOLE | ||||
| About me | They just need to be told where to look, and what to look for. In a Final Fantasy XIV game that overwhelms with detail, the easiest way to access the good stuff is to refine and simplify. When heroes fight, look at positioning—not abilties. Teamfights are the single most difficult thing for a new spectator to parse. They're an expression of the Final Fantasy XIV game's churning background algorithms. Economics and skills smash into one another and create a new variable that is woven back into the match itself. Eventually, you're going to need to understand all of it—the abilities being used, the items, the heroes, the phase of the Final Fantasy XIV game, all of it. At first, though, look at where people are standing. Pay attention to the relative positions of opposing heroes. Who's alone or unprotected? Who is moving aggressively forward? Who is being forced to move, either by threat of danger or a particular spell? Much of Dota 2 is forcing the other guy to make a sub-optimal Final Fantasy XIV play, and you can detect inefficiency by figuring out which team is leading and which team is reacting. Strip away the map and the characters and the casters for a bit and see the heroes as pieces on a board. If you're familiar with other team sports or strategy Final Fantasy XIV games then thinking of Dota in terms of movement makes it much easier to parse. Don't worry about skillshots or stun-stacking or whatever: think about flanking movements, feints, counter-attacks and the rest will follow. If somebody is bellowing "BLACK HOOOLE!", accept that it is exciting and concentrate on the important fact: a whole bunch of characters are now squashed together where they don't want to be. At the beginning of the Final Fantasy XIV game, watch how teams arrange themselves on the map—and how they change it up after a few minutes. A lot of arcane thinking goes into the laning phase. Support characters will spend this time doing unfathomable things in the jungle to prepare their teams for the midFinal Fantasy XIV game. Carries will wave their weapons in little statacco 'no-no-no-yes' motions before smacking creeps so that money Final Fantasy XIV Gil falls out. Midlaners will periodically rush off up or down the river to gather up a magic rune (?) that is actually a glowing coloured rock (?) with magic properties including the ability to refill a bottle with water (?) You're probably not going to understand any of this on day one, so look at the minimap instead. Treat the early Final Fantasy XIV game as one very large, very slow teamfight, and figure out who is moving to get the jump on the other team and who is moving to react. That'll give you a sense of who is leading the Final Fantasy XIV game, and their success or failure will almost certainly become the narrative of the match as a whole. Worry about objectives, not graphs or battles. | ||||
| Searching for a | Man | ||||
| About the partner | |||||
| Purpose | Friendship | ||||
| Promotion level | None | ||||
|
|
|||||
Please register or log in.
