| Category | Economy cars |
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| Created | 2020-07-03 | ||||
| Owner | MMOruki | ||||
| Title | They're well aware of the bugs with the pso2 computer launcher | ||||
| Description | It is not the MS shop that's the matter, but the Sega devs relying on shoehorning 8 year old badly coded software to cheap Phantasy Star Online 2 Meseta a modern ecosystem. Hear me out: JP's official launcher has experienced similar issues since it began many years back. This is the point where the Arks-Layer tweaker solved lots of these issues and even it took a while to get its footing to where it is now. For the NA PC launch they essentially took the original JP release, launcher and most importantly, 1:1 and printed it into the Windows Store, rescue the few extra documents for Xbox Live integration and the one single text file denoting it as a JP or NA release. The Windows Store'program' which is basically just the 11GB download for your launcher, also needed to be developed by Sega. I can't tell you precisely what's happening there (but I plan to attempt to dig into it further during the upcoming few times ) but it strongly feels as they have loathed it in some fashion and united with the existing JP problems it backfired horribly. People like to party on Microsoft and assert the Windows Store is bad. I'm not necessarily disagreeing on some of it, but never have I seen this degree of problems with names from the shop. Hell, I have even tried to dig around to see whether any of the problems that have come up here have been recorded for any other application and I can't find one thing. Since it is, anecdotally, I've a high number of installed Windows Store titles mainly thanks to Phantasy Star Online 2 Pass Ultimate subscription, lots of third party games, and also can not recall having any issues. These WILL battle together. Plus with the segregation of documents they have performed between of their launcher and real game files, once the first had them all saved together, probably doesn't help either. (Bring on the downvotes, do not really care. I understand the frustrations and people having problems rather than ignoring them, just attempting to put the record straight about where the matter actually is.) From an actual analytical standpoint, PSO2 is profitable due to a sizable existing fanbase, and reviews will probably not pull that many new members to the community. They won't lose a considerable chunk of their player base (in part since it's just releasing in NA), since it's perfectly reasonable to expect that the current issues will be resolved quickly. Big MMO releases have been a shitshow, for each MMO. You ought to have seen the tragedy which has been EVE Online releasing a major upgrade which ended up accidentally deleting system files that were essential on many people's computers. EVE failed to suffer a large loss of players following that episode, and neither will PSO2 shed an important number of players following this disaster of a launching. However, I guess I moved on a bit of a tangent, the during-gameplay UI of PSO2 is generally pretty lightweight, but it's the submenus that are the real pain to learn and navigate, I'm still having to remember where things is despite coming out of JP (that said, it was a very very long time since I played JP). PAs will be the bread and butter of PSO2 melee classes, you'll certainly be attempting to gun for so much DPS as possible afterwards in Phantasy Star Online 2, so much if you're dying in the process of finding that balance and meseta pso2 taking risks; then you are doing the right thing, it's in what you will discover the pleasure in PSO2's combat. | ||||
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| Broken | No | ||||
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| Promotion level | None | ||||
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