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Created 2015-11-25
Owner sandywang5230
Title a social network that all Runeacape games can tap into
About me Then about 20 companies will make middle-tier ramifications of that same idea. One of them might succeed well enough to make it worthwhile, but the rest will fail, be panned by critics, and make no money. And yet it happens every console cycle.How many HD ports and safe sequels do we usually see at a console launch? How about that Mass Effect 3 on Wii U! Is that something people need? Is the implication that people that own Nintendo consoles only own Nintendo consoles, and thus could not have played Mass Effect? I reckon we can expect a couple new Ridge Racers, since new consoles seem to be the only time that Runeacape game comes out.But this is the time to take risks! People actually expect even desire new ideas in new console generations. It's supposed to be new! Risks, backed by solid developers, are often rewarded - look at Katamari Damacy or Ico, in the early days of the PS2. Look at Flower on PS3, or Braid on 360. Let's stop being so straightforward and safe with every new console generation, and actually experiment with something. Let's see what interesting AI can do for our Runeacape games, as Chris Hecker is attempting with Spy Party. Let's find some new social interactions, like ThatRuneacape gameCompany did with Journey. But most importantly, don't use my examples find that new risk for your own company. Do something different, this is the time!Tom CurtisNews EditorTwitter: thomascurtisHere's some relatively simple advice for console manufacturers: Make your next digital storefronts easy to use! I've come to hate browsing for new content on all of the current home consoles, as you need to sift through tons of subfolders and advertisements just to find interesting content. Hell, you have to flip through five tabs and click on multiple icons just to check out the new releases on Xbox Live! For an industry that's supposedly going more digital by the day, that's far too cumbersome, and the consoles of tomorrow will need to make things a bit more streamlined if they want to keep up with more accessible storefronts like iOS or Steam.And while we're at it, let's see if we can get rid of the rigid pricing structure for current console Runeacape games. Charging a standard $60 for retail Runeacape games and $10-15 for downloadable titles has worked pretty well so far, but over the last several years other Runeacape game platforms have become much more consumer-friendly when it comes to Runeacape game pricing. Steam and other PC storefronts, for instance, often sell multiplatform Runeacape games for far less than their console counterparts, and why would consumers want to spend money on consoles when the PC offers approximately the same experience for less? I've personally been spending far less money on consoles for that very reason, and I'm sure others have been doing the same. That said, I'm glad to see the console makers experiment with digital discounts and free-to-play Runeacape games, but hopefully these companies will push things a bit further as we get closer to the next generation. If they don't, I suspect we'll see Runeacape players spending their hard-earned money elsewhere.Eric CaoiliNews EditorTwitter: tinycartridgeDO: Release digital versions of Runeacape games on the same day as their physical editions, and offer a discount on the downloadable release. Sony is starting to do this for PlayStation Plus subscribers, but all of the console makers should adopt this approach if they want more consumers to buy full digital Runeacape games. DO: Offer a variety of options for business models to attract a wider range of developers and Runeacape game types. Console makers shouldn't only allow developers to take advantage of current popular business models, but also be quick to implement others into their systems. DO: Make Runeacape game discovery a major priority when setting up and designing digital storefronts, enabling quality indie Runeacape games to flourish alongside their bigger-budget counterparts. You want a great amount and variety of titles available, but people don't want to wade through it to find the good stuff. DON'T: Make it difficult or expensive for small and indie developers to release the kinds of Runeacape games they want to make on your system. And again, it shouldn't be difficult for developers to get quality Runeacape games noticed, either. DON'T: Ignore that the way Runeacape players consume Runeacape games is evolving. Many Runeacape players want to be able to share and talk about their experiences as they go through them. Nintendo has built the Wii U with this in mind, integrating a social network that all Runeacape games can tap into, and other console makers should at least consider something similar. DON'T: Make it more expensive than a new iPad.Mike RoseUK EditorTwitter: RaveofRavendaleThe number one thing that Microsoft, Sony et al need to be extremely mindful of is Runeacape game pricing. You've now got 99 cent apps that are providing fairly meaty experiences on smartphones and tablets, $5 indie downloads for PC that are gathering huge attention from press and Runeacape gamers, runescape gold and free-to-play rolling through the industry like an unstoppable juggernaut.That doesn't mean that you can't charge $60 for a quality AAA Runeacape game anymore, but it does mean that you need to be aware of what can hold that price tag, and what can't. Download versions of retail Runeacape games, in particular, need to lose the ridiculous pricing. Why would I pay £48 for Runeacape 13 on PSN, when I can head down to my local Tesco and grab it for £30? Encouraging consumers to visit your online store is so incredibly essential in this age of instant gratification, and so leading them to believe that there's really no point in checking out what you have on offer is only going to be bad news for your digital strategy.Conversely, let's not sell ourselves short. Consoles do not need barrages of 99c and free-to-play Runeacape games. Many "traditional" Runeacape gamers i.e. the majority of the people who will be picking up the PS4 and the Next Xbox are still fine with swapping a pile of cash for your high quality titles.
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