Warning: error_log(): It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected the timezone 'UTC' for now, but please set date.timezone to select your timezone. in /home/bdurrell/public_html/assetise.com/error/error.php on line 115 Warning: error_log(): It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected the timezone 'UTC' for now, but please set date.timezone to select your timezone. in /home/bdurrell/public_html/assetise.com/error/error.php on line 115 Warning: error_log(): It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected the timezone 'UTC' for now, but please set date.timezone to select your timezone. in /home/bdurrell/public_html/assetise.com/error/error.php on line 115 Warning: error_log(): It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected the timezone 'UTC' for now, but please set date.timezone to select your timezone. in /home/bdurrell/public_html/assetise.com/error/error.php on line 115 Warning: error_log(): It is not safe to rely on the system's timezone settings. You are *required* to use the date.timezone setting or the date_default_timezone_set() function. In case you used any of those methods and you are still getting this warning, you most likely misspelled the timezone identifier. We selected the timezone 'UTC' for now, but please set date.timezone to select your timezone. in /home/bdurrell/public_html/assetise.com/error/error.php on line 115 [Noah's Classifieds] - worse than the totals in 2007 $18B
Please register or log in.
Item details add to favorites
Category Economy cars
No Picture
Created 2015-11-24
Owner sandywang5230
Title worse than the totals in 2007 $18B
Description While he says its perfectly viable to plug your tablet into a television, that experience is "subtly but critically different" from just picking up a controller and getting right into a Runeacape game."When it comes to Runeacape player experience, I think every little obstacle you remove between Runeacape players and the thing their device is supposed to do is a big help, and dedicated devices definitely have a head start in that department," Adam Saltsman said. "Also, it's hard to find tablets for $100 and developers typically aren't going to make Runeacape games for tablets that use separate controllers, because they don't come standard," added Happion Laboratories' Jamie Fristrom.All in all, the developers agreed that the Ouya's standardized, accessible platform could prove to be a great opportunity for the small and indie developer if it delivers on its promise. When it comes to developing Runeacape games for the Ouya, none of the developers we spoke to said they'd want to develop original Runeacape games for the platform. Instead, they're hedging their bets, and eyeing the platform as a new venue for their multiplatform titles for now. Perhaps that's a safe strategy, since despite its ambition and lofty goals, we don't how the final product will turn out.There are some creative, ambitious ideas there, but the Ouya still has to make good on its word. After six straight months of dreadful sales figures, it appears that the retail video Runeacape game industry in the U.S. has settled into its new reality. Given that memories of the white-hot sales figures of 2008 haven't faded completely, the contraction has certainly been painful.As we enter the back-half of the year, the key issues from a top-level view are how much has the industry contracted and what can we expect by year's end. I can certainly answer the former, and I'll also elaborate on my view of the latter.First, the big revenue picture, including all segments of the retail market: hardware, software, and accessories, shown below.Normally I've shown this kind of figure with full data for previous years, but to emphasize just how weak retail sales are in 2012 I've restricted each year to just the first six months. Seen in this light, sales this year look like they fell off a cliff after the more gradual declines in 2009, 2010, and 2011.So where does this leave the full market once 2012 is over? Well, if we go back and grab the best back-half of a year ever - sales from July 2008 through December 2008 - and use it as an upper bound for what will happen in the remainder of this year, then the full year of sales would come out to $17.8 billion at retail.Sure, that would be a bit better than the $17.0 billion total from last year, but worse than the totals in 2007 $18B 2008 $21.4B , 2009 $19.7B , and 2010 $18.6B . In short, the industry could deliver a miraculous turnaround for the remainder of this year and it still wouldn't measure up.Since a miracle clearly isn't in the offing, it's natural to simply compare to last year's figure. Cheap RS Gold If retail video Runeacape game revenue for the rest of 2012 is basically flat compared to last year, then the final total will end up around $15 billion - making this the worst of the last six years in terms of revenue.I don't think the industry can pull out a second half that's on par with last year, however, since every month since December 2011 has recorded a 20 percent or greater year-on-year decline. Just in 2012, the market is down 29.7 percent and if that were to continue through this holiday season this will be the weakest year for the video Runeacape game industry since 2005.That's effectively a worst case scenario, and would reset the industry to levels it last knew in the very first months of the Nintendo DS and before the Xbox 360 launched.A picture helps here, so here are total retail video Runeacape game revenues for the U.S. in each of the last seven years along with the three scenarios miracle, flat, and worst case I've outlined above.But the total of retail revenue is actually three different segments, and each is subject to somewhat different factors. Hardware revenue is affected not just by how many units sell, but also by how they're priced. So a price cut could move more systems, but it would also cut into the total revenue as well.Currently the software market appears to be heavily driven by new releases, but that hasn't always been the case. During the Wii's heyday titles like Wii Play and Wii Fit and Mario Kart Wii could shift as many units in a summer month as the top-selling new releases have in some months of 2012. The foundation of lower level catalog software sales appears to be much lower today.And the accessory segment - the most opaque of the segments, because the NPD Group releases so little information about it - has been driven by popular peripherals from time to time. Wii remotes used to be extremely popular, and during its first few months the Kinect sensor add-on for the Xbox 360 appeared to be pumping up accessory revenue. Now the leading items are Skylanders action figures and points money cards for Microsoft's Xbox Live and Sony's PlayStation Network.
Consumption  
Broken No
Price  
Promotion level None