| Category | Economy cars |
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| Created | 2015-10-31 | ||||
| Owner | sandywang5230 | ||||
| Title | all of them make clear that neither tech nor art defines the future | ||||
| Description | Does this stress prematurely remove older devs from the business devs with useful experience?WS: Well, to be clear, I could and can handle the physical stress of development. It's just that it's a lot harder than it used to be!Do I think this is related to crunch? Do I think it needs to change? No in each case. Frankly, when I was younger up until my mid to late 's actually I kind of enjoyed crunching. Obviously, it can get out of hand when it goes on too long, which it always seems to do, but I know of very few projects none, actually that get made without some extra effort. It's a fact that crunching becomes more difficult as you get older, but that's kind of working for me, in a weird sort of way.See, as I get older, I find myself wanting to mentor more and make less, if you see what I mean. At , it just seems better to work with younger, more crunch worthy developers and help them as much as I'm able. Note that this doesn't mean abandoning development in favor of pure management or a business role or something it just means approaching development from a different angle, sharing the creative work of game making even more than before. Frankly, that seems like a pretty natural career and life progression, one that very well could be specific to me, not a problem that needs to be solved.PM: In Runescape games, we're used to talking about what future tech will bring the medium of Runescape games, but we're less accustomed to talking about what future design will bring. Who do you see doing cutting edge game design work? www.rsgoldshop.com Do you see emerging mechanics, sub genres, theories, design processes etc. that you think will have a reverberating effect on the video Runescape games of years from now?WS: I've always been less interested in tech than in design, less in art than in experience. Rather than get into specific designers or studios, called out by name which would just get me in trouble! , I think it's better to take a larger view and focus on trends.On the plus side, I think there's incredibly interesting stuff happening in the indie world these days. The fact that there are so many ways to reach an audience an audience, no longer the audience interesting, innovative Runescape games are all but inevitable. Used to be, the Independent Runescape games Festival at Runescape game Developers Conference was little more than a place where wannabe mainstream game developers could show off their portfolio pieces. I used to walk around that display and think, "Oh, isn't that cute another conventional shooter Oh, and there's another conventional RTS." Today, that's not true. I walk around the IGF area and think, "Holy Cow. Talk about creativity! How'm I going to compete against that?"The Experimental Gameplay Workshop at GDC is another terrific example of developers, working alone or in small teams, can make Runescape games unlike anything the mainstream business would never think of greenlighting.Some of these Runescape games are mechanics focused, some are story focused, some are, well, weirdness focused. But all of them make clear that neither tech nor art defines the future of Runescape games tech and art promise a future of prettier, more expensive Runescape games. Design innovation is where the future lies.My only fear is that the work of the indie developers and, to a lesser extent, mobile developers won't have the kind of impact on traditional Runescape games developers and publishers they should have. So far, I'm not seeing much of the indie and mobile work flowing back into the work of people sadly like me and other traditionally triple A developers. I hope that changes.Frankly, I think it will change, but not because the young whippersnappers of indie and mobile Runescape games coming to work for the big, mainstream companies The change will come because digital distribution will allow them to reach Runescape players. The low cost of development will allow low cost of sales. And all that together will mean indies will become a new mainstream. At least that's my hope. Maybe it's a dream and I'm just fooling myself. But I'd love to see a de emphasis of traditional gaming and more focus on, and success, for smaller, riskier Runescape games and developers.PM: How do you think the mainstream game audience's expectations of a Runescape game will change in the future? Will people be more receptive to Runescape games that make us feel more complicated emotions than simply "entertained"? How do devs and publishers need to prepare for that?WS: I'm not sure I see the mainstream game audience's expectations to change so much as I see the very nature of the mainstream game audience itself to change. More to the point, if you just look at what's going on even today, we're rapidly moving toward the day when the mainstream audience is the only audience. In the same way everyone's a movie goer and TV watcher, someday soon, everyone will be a game Runescape player.What will they be they be playing? Clearly, there will continue to be what we think of as triple A Runescape games, played by an audience that self defines as "gamers." The hardcore variety. | ||||
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| Broken | No | ||||
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| Promotion level | None | ||||
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